![]() I don't really get that impression from the game. the raptors did everything else you needed small craft to do, recon, rescue, redirection, etc. ![]() But the battles are so good, even just against AI. The one downside is, theres no story mode or anything. Sins is an RTS fleet combat game and the Fall of Kobol mod is a total conversion that replaces all of the assets with lore-accurate BSG stuff. The sense I've always had was that the vipers were killing machines, you give em a target and they'll rip them to shreds. Sins of a Solar Empire: Rebellion with the Fall of Kobol mod. But, a mode like this would kinda be drawn out and better suited to slightly larger engagements, the map also would be larger to allow ships to be outta dradis range, which leads to retreating tactics, etc. The tradeoff being that the more raptor wings you take cuts down the slots you can fill with vipers. I really just think that, if there was an 'approach' phase of a battle where you're trying to locate the enemy fleet, and you're playing more with trying to get a good look at the enemy, the raptors would have more of a use as scouts and could even have a decoy aspect where you could try and make it look like you had a ship or two running right at them when it's really just a buncha drones. Then there's the search-and-rescue ops that they conduct during battles to rescue pilots who've ejected, boarding actions, etc. Then there was the fight to liberate New Caprica, where a wing of raptors were actually used to deploy drones to mimic the dradis profiles of the two battlestars and draw the enemy out of position. The raptor would track and guide the vipers to their target and stay outta the fight. Pulling from the TV series, the pilot episode had a raptor paired with a wing of vipers in order to take advantage of it's much longer sensor range. The Jupiter-class, was the original class of battlestar constructed by the United Colonies of Kobol.
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